javascript多边形碰撞检测

原理就是 循环每个顶点判断是不是在多边形内

const app = new PIXI.Application({ antialias: true });
document.body.appendChild(app.view);

const graphics = new PIXI.Graphics();


// draw polygon
const path = [600, 370, 700, 460, 780, 420, 730, 570, 590, 520];

graphics.lineStyle(0);
graphics.beginFill(0x3500FA, 1);
graphics.drawPolygon(path);
graphics.endFill();

app.stage.addChild(graphics);

 var xuanzhuan = PIXI.Sprite.from('/moban/images/share.jpg');
 xuanzhuan.width=120;
 xuanzhuan.height=120;
 xuanzhuan.x=13;
 xuanzhuan.y=33;
  app.stage.addChild(xuanzhuan);


  xuanzhuan.interactive = true;

  xuanzhuan.buttonMode = true;
   xuanzhuan
    .on('pointerdown', onDragStart)
    .on('pointerup', onDragEnd)
    .on('pointerupoutside', onDragEnd)
    .on('pointermove', onDragMove);

  function onDragStart(event) {
  // store a reference to the data
  // the reason for this is because of multitouch
  // we want to track the movement of this particular touch
  this.data = event.data;
  this.alpha = 0.5;
  this.dragging = true;
}

function onDragEnd() {
  this.alpha = 1;
  this.dragging = false;
  // set the interaction data to null
  this.data = null;
}
   var  posPolygon=[];
     var dianlist={};
    dianlist['x']=600;
    dianlist['y']=370; 
    posPolygon.push(dianlist)
  var dianlist={};
    dianlist['x']=700;
    dianlist['y']=460; 
    posPolygon.push(dianlist)  
  var dianlist={};
    dianlist['x']=780;
    dianlist['y']=420; 
    posPolygon.push(dianlist)   
  var dianlist={};
    dianlist['x']=730;
    dianlist['y']=570; 
   posPolygon.push(dianlist) 
  var dianlist={};
    dianlist['x']=590;
    dianlist['y']=520; 
    posPolygon.push(dianlist)
function onDragMove() {
  if (this.dragging) {
    const newPosition = this.data.getLocalPosition(this.parent);
    this.x = newPosition.x;
    this.y = newPosition.y;

    var baoweihe=this.getBounds();
    var youxiajiaox=baoweihe.x+baoweihe.width;
    var youxiajiaoy=baoweihe.y+baoweihe.height;

    var poslist=[];
     var pos={};
    pos['x']=baoweihe.x;
    pos['y']=baoweihe.y;    
    poslist.push(pos);      

  var pos={};
    pos['x']=youxiajiaox;
    pos['y']=baoweihe.y;    
    poslist.push(pos);      
    var pos={};
    pos['x']=youxiajiaox;
    pos['y']=youxiajiaoy;    
    poslist.push(pos);

    var pos={};
    pos['x']=baoweihe.x;
    pos['y']=youxiajiaoy;    
    poslist.push(pos);    

     
  
    var ispengzhuang=PolygonInPolygon(poslist, posPolygon,5);
    if(ispengzhuang){
      alert('碰撞了');
    }


  }
}

function PolygonInPolygon(posPolygonA, posPolygonB, count){
  console.log(posPolygonA);
    var count1=posPolygonA.length;
   for(var i=0;i<count1;i++ ){
    var pos=posPolygonA[i];
      console.log(pos);
     var ispengzhuang=PointInPolygon( pos, posPolygonB, count);
     if(ispengzhuang){
      alert('碰撞了')
     }
   }
}

function PointInPolygon( pos, posPolygonB, count)
{
  var cross = 0; //交点个数
    
  for( var i = 0; i < count; i++ )
  {
    var p1 = posPolygon[i];
    var p2 = posPolygon[(i + 1) % count]; //下一个节点
 
    // p1p2这条边与水平线平行
    if( p1.y == p2.y )
      continue;
 
    // 交点在p1p2的延长线上
    if( pos.y < Math.min( p1.y, p2.y ) )
      continue;
 
    // 交点在p1p2的延长线上
    if( pos.y > Math.max( p1.y, p2.y ) )
      continue;
      
    // 计算交点 X 左边 : (p2.y - p1.y)/(p2.x - p1.x) = (y - p1.y)/(x - p1.x)
    // 直线 K 值相等, 交点y = pos.y
    let x = (pos.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x
    // 只统计单边交点,即点的正向方向
    if(x > pos.x)
      cross ++;
  }
 
  return cross % 2 == 1;
}

以上就是javascript实现多边形碰撞检测的详细内容,更多关于javascript多边形碰撞检测的资料请关注其它相关文章!

广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?